Coaching a team helps them grow and leads them to greatness. Anam Javaid, Coach at Nebula Academy and accredited facilitator from the Academy of Brain-based Leadership utilizes her knowledge and expertise to provide sustainable results to underserved youth in UpSkill NY and Sister Cities Project workforce development programs (2021-2022). Read the full press release

PSYCHOLOGICAL SAFETY

The key to happy, high-performing people and teams

What is psychological safety?

The term Psychological Safety was originated by Harvard Business School. This applies to team work. The context by Edmondson defined psychological safety as:

“A belief that one will not be punished or humiliated for speaking up with ideas, questions, concerns or mistakes, and that the team is safe for interpersonal risk taking”- Edmondson, 2014

Why is this Important?

Research has revealed the importance of Psychological Safety for personal mental and physical health, engagement, and productivity. Nebula Academy coaching builds on communication skills; identifying and managing the triggers that threaten Psychological Safety, for example:

  • Changes in speech

  • Facial expressions

  • A person who is surprised raising their eyebrows

  • Bodily expressions

  • Showing pride

  • Shame or disgust

When our Psychological Safety is threatened, our brain is triggered into a stress response which compromises our abilities and impacts our ability to think, be creative, make decisions, and regulate emotions.

Experiencing psychological threat over a prolonged period can have more serious impacts on mental and physical health and wellbeing and can lead to burnout and illness. For example, let’s say your working on multiple projects and they are due at 4pm, but you are not even close to being done. This might make you anxious and your stress level will rise. Learning to control emotions will reduce triggers to your brain so you won’t cause illness to the body.

Why is this relevant for the workplace?

In 2015 Google published the results of Project Aristotle, an in-depth study to find the factors common to high-performing teams. Research on 100s of their teams revealed the most agile and high-performing teams were those with a high sense of Psychological Safety. Members of these teams felt a sense of trust and security within the team which enabled them to speak up and be themselves, without fear of retribution or ridicule. This led to a more engaged and collaborative team where members were more trusting, less likely to leave and more likely to harness the power of diversity, leading to greater team performance and success.

How do you measure and build it?

Thanks to recent breakthroughs in neuroscience we are now gaining this visibility by uncovering the brain’s social needs that determine and impact our sense of Psychological Safety.

Your brain is hardwired for Safety!

As society has evolved, our brains have become acutely sensitive, not only to physical threats, but to psychological threats we perceive in our social interactions. These can be things like attitudes, behaviors, motivations and judgements.

Mostly these threats are monitored and detected by our brain at a nonconscious level. In fact more than 99% of our decisions, motivations and reactions are influenced by automatic, nonconscious processes, meaning that most of the time…you are on autopilot.

Building safety for our brain!

It’s important to keep our brain safe and not cause any triggers. Its our job to take control of our emotions so we won’t be stressed out. Or get sick. We also have to know that people are different and respond to different triggers. Don’t let emotions take over you, YOU take over them.

The Academy of Brain-based Leadership

Introduction - Ojas 

A snapshot of our 2021 Code-A-Thon

A snapshot of our 2021 Code-A-Thon

Since its inception, the Code-A-Thon has become a quintessential aspect of the WCTD program line-up. Every year, students from various high schools meet up at one location for the weekend, where they transform a new acquaintance into a project and friendships. By staying together for 72 hours, the students share a large portion of their time, quite literally from the moment they wake up to the moment they fall asleep. 

This year, however, we were faced with the challenge of the pandemic. In a program that relies on collaboration and communication, how can success be even plausible without the one aspect that seems so necessary?   By design the CODE-A-THON had in the past an online component across sites, when teams would engage with each other to share ideas and collaborate on feedback for their projects. This year however each participant was within their own home and coming online to be a part of an amazing program that enabled them to be social, laugh, learn, and experience solving problems together. For many this was a much needed opportunity to feel like you were a part of something important and working on a project to solve real global issues.

Training Sessions – Hiral 

Level 3 Training Session on Microsoft Teams

Level 3 Training Session on Microsoft Teams

For the 2021 CODE-A-THON, we provided students with training sessions to teach them coding skills in preparation for the CODE-A-THON weekend. By providing these training sessions, we could ensure that any student, regardless of their prior experience with programming, could participate. With three different levels of training sessions, students could select which sessions they would attend. In Level 1, students were introduced to HTML and CSS as well as some JavaScript. In Level 2, the students focused on JavaScript with integration of HTML and CSS. Finally, Level 3 covered a higher expertise in JavaScript and React. 

The engagement in the training sessions was amazing to see. The students were all interested in what they were learning and even showed off some of their work. Being able to see the development of the students' skills was such an amazing opportunity. They were able to learn many valuable coding concepts through fun projects, including creating their very own website. These skills were then applied to the Code-a-Thon competition, allowing the students to make inspiring solutions to the United Nations Sustainability Goals

These training sessions would not have been possible without the work of our instructors: Chris Gomez, Kerri Shotts, and John Wargo. We truly appreciate the work they have done for the Hack-A-Thon as well as the effort provided by the students! 

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Games- Bharvi 

During the CODE-A-THON we were able to organize several games for the students to participate in. The games were designed to incentivize teamwork and creative thinking. To motivate and create some fun competition the games involved prizes! During our training sessions we blended gamification with the learning experience. Each activity was designed to give time for teams to get to know each other and build strong connections for working together on their projects. During the training sessions students participated in a typing competition and a survival activity. During the competition weekend, games included STEAM-related crossword puzzles, bingo, Kahoot, and Unlock the Box. Students worked individually while competing in Kahoot, bingo, and the typing competition, but with their teammates for the crossword puzzles and unlock the box. 

Broadening Our Impact - Michelle 

The Code-A-Thon’s attendance spanned across the United States!

The Code-A-Thon’s attendance spanned across the United States!

The strange circumstances we are all under due to the ongoing pandemic have greatly impacted the annual CODE-A-THON, and for once in a positive manner. In years past, the Hack-A-Thon has been to the amenity of students who lived within reasonable travel distances away from the coding sites. This year, in 2021, the opportunity to contribute to and participate in the CODE-A-THON was extended to students all over the United States, thanks to this year’s online model of the program. Students who live in rural areas and in areas far from the traditional CODE-A-THON sites had the opportunity to partake in this year's program, and to gain the same skills and learning experience as all other students who have participated in the program in years past. This online format provided teams with the opportunity to work with students from other states as far across the country as WA, and CA.

Measuring Our Outcomes

As a research focused organization we value the importance of learning from our outcomes and ensuring we measure what is important. We want to learn from each experience to create positive change and build programs that create value and impact to our participants. What follows is a brief summary of the program participants, how the program supported a shift in mindset and feedback regarding their experience. This is just a sample of our full research data.

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What did you think of the online experience?

“I liked it I thought it was fun and I learned that I'm good at graphic designing and good at doing a little bit of coding as well.”

“It was almost indiscernible from the actual in-person experience.”

“I had some internet issues, but otherwise I really enjoyed working online. I hope that WCTD does another online program like this next year as well. Since I live in Illinois, I can't come to Long Island for the program, but it was really fun and I would love to do it again!”

“I think it was better than in-person and I hope you continue this online format.” 

“I liked how we used the Microsoft utilities and the activities.”

What was your favorite part of the program?

“My favorite part was getting able to make the website! I definitely learned a lot about HTML, and I'm going to make a website with my brother as soon as I can. Each year I participate in the code-a-thon I seem to make better websites!”

“The friends i made during the program”

“I enjoyed the team building activities and getting to know other people.”

“I liked how we got to learn new things and communicate with others who are also interested. The instructors and mentors were great and really helpful.”

“The structure/management of tasks and activities. I think the time to take a break and eat, do activities, and work was placed well because when I felt like I needed a break, there would usually be an activity starting soon which is good.”
“Meeting people who share similar backgrounds with me and working on a project with them.”

“My favorite part was the collaboration with a team.”

Thank You to Our Sponsors!

This program could not have been possible without the funding and support of our sponsors. We would like to thank Jovia Financial Credit Union, Microsoft, The American Association of University Women, and Nebula Academy. With their help, we were able to provide a positive learning experience, investing in our future workforce, and award amazing prizes and complimentary gifts to the students who participated!

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Thank you to our Community Ambassador Team who without their dedication and commitment to supporting communities across the country this program would not have been a success!

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Help us provide more students with learning programs that bring long term value to their ability to build sustainable and successful careers in STEAM! Make a donation today!

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AuthorLaurie Carey

2018 Back-To-School Code-A-Thon

This year's program was exciting, exhausting, and just all-out fun. Each year we challenge students to get out of their comfort zone by meeting new students, learning to work as a team, and solve global problems.  These are the same requests business owners today ask of their newly hired employees.  The Code-A-Thon program provides students an opportunity to explore real-world problems and gain an understanding of what life is like to work in a diverse team that must first learn together and then demonstrates their new-found skills as a team to solve a problem that they have determined will have global impact to society.

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AuthorLaurie Carey
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Reflection provides the opportunity to look within, to see how much you have changed, and the impact you have created.  This year stands out to have the greatest growth in volunteers we have had in our five years as an organization. Volunteers who want to be a part of transforming education, to ensure everyone has the opportunity to be exposed to immersive STEAM programs. Volunteering at WCTD is more than just giving, it is also the opportunity to learn and be a part of an innovative community that works together to explore new technology, and learn together.

We Connect The Dots Founder and Executive Director, Laurie Carey, recently joined journalist and innovative problem solver, Devin Thorpe, to discuss how we can be better communicators, thinkers, and professionals in a fast-paced, technology-dependent world. By disrupting the status quo and diversifying - not only in our professional workplace but also in our personal relationships - we can benefit from differing perspectives, fostering innovation, and positive change. 

Each year, We Connect The Dots holds an event at the Microsoft offices in New York City that invites schools from around the NY Metro area to participate in a full day of immersive, experiential learning and 21st century career awareness. This year's program was one of the most successful Discovery Day events held since its inception, with a turnout of six different school districts, totaling at over 175 students, teachers, administrators, and professionals that joined us for this innovative program.

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AuthorLaurie Carey

Learning to be a critical thinker is an integral part of any modern student's education. The necessity to think through a problem using logic, experience, and analysis is evident in how we are evolving as a society: problems rarely have one clear solution, needs can often be satisfied in more ways than one, and innovation lies along both of those lines.

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AuthorLaurie Carey
CategoriesSummer Programs

We started this journey over 19 months ago and here we are looking back on an amazing week called CreatingSTEAM, a five day experiential learning conference centered around STEAM careers.

Along the way we pivoted just a few times as any business getting started might do.  Each step in the journey created new relationships and new ideas that brought us closer to our vision.  That vision is to provide students, teachers and parents a look at what might be possible for a career in Science, Technology, Engineering, Arts, and Math (STEAM), and the 21st century workforce skills needed to be successful in these careers.