Reflecting on the past year

Reflection provides the opportunity to look within, to see how much you have changed, and the impact you have created.  This year stands out to have the greatest growth in volunteers we have had in our five years as an organization. Volunteers who want to be a part of transforming education, to ensure everyone has the opportunity to be exposed to immersive STEAM programs. Volunteering at WCTD is more than just giving, it is also the opportunity to learn and be a part of an innovative community that works together to explore new technology, and learn together.

AdobeStock_61172025.jpeg

Learning together

To create real change, it takes people who believe change is necessary, people who are committed to investing their time to create change, people that see the change first hand not only in those that they serve but those that are fulfilling the need for change. As a fully volunteer managed organization it is important that we learn to recruit, retain, train, and manage our volunteer community. 

This past year we looked at our talent pool of volunteers to seek out a lead to help us define our processes and learn from other volunteer led organizations.  The Volunteer Management team supported us by researching best practices and helping us to shape the volunteer recruitment process. Our teams are always a blend of our CAP students and industry experts. This model provides opportunities for students to gain real-world experience with industry mentors. Together we created a methodology that met our needs to support our organizational development and to support our program operations.

AdobeStock_81889938.jpeg

Learning to fail fast when things did not always go according to plan was key to our success. After a yearlong development, adjusting when needed, we have vetted a process that is working for us. It will continue to need modifications as we grow, but the engagement model is supporting our needs to build capacity. Visit our website here http://we-connect-the-dots.org/volunteer to learn more about the volunteer opportunities, and how we support our volunteers in learning to utilize the latest productivity tools to support our organization.   

Strategic Partnerships and Measuring Impact

We have invested in alliances with many statewide organizations this year, partnerships with the NYS School Board AssociationNYS Superintendents Association, and the NYS Parent Teacher Association. Because of these partnerships we had a record number of school districts participate in our annual Discovery Day at Microsoft this past spring. Over 500 students, teachers, and school administrators came from across the state to experience a Day of Discovery at the Microsoft Office in Times Square. Our alignment with schools in economically disadvantaged communities continues to grow, this year of the 1000 students we impacted, 75% of our program participants came from these communities. With 43% of our participants young women learning about the possibilities for them in STEAM careers.

Our goal is to maintain a 50:50 gender ratio across all our programs.  Many of our programs have exceeded 50% of female participation.  Our average across all our programs this past year was 43% female to 57% male. 

Our goal is to maintain a 50:50 gender ratio across all our programs.  Many of our programs have exceeded 50% of female participation.  Our average across all our programs this past year was 43% female to 57% male. 

Diversity.png

We continue to measure our outcomes through pre- and post-assessments. This year through a partnership with Dr. Dean T. Spaulding, of Z Score Inc. we developed our DOTS STEAM Skills Inventory(DDSSI) measurement tool. Designed to collect both quantitative and qualitative data. This instrument consists of both close-ended “Likert” type items to gather quantitative data, as well as open-ended items to gather depth and breadth of information from participants. Overall, the DDSSI gathers information across four subareas for participants: Persistence, STEM Career Interest, Self-Esteem, and 21st Century Skill Development.  We look forward to sharing our research results from our DDSSI tool in the first quarter of 2018. This tool will provide our organization the ability to evaluate our program impacts through research data.

AdobeStock_114998303.jpeg

IMPACT

Measuring change through research

Cybersecurity

Each year we develop new curriculum content and utilize our Discovery Day program to experiment with piloting new innovative pedagogy models. This year we introduced an additional activity to our Cybersecurity Curriculum called "Unlock The Box". This activity designed in a collaborative effort with students, teachers, and industry experts shaped a fun learning experience to teach digital literacy through the awareness of cyber-attack vectors. The learning outcomes designed to support an introduction to foundations in networking, and digital citizenship, also added a blend of career information in the field of Cybersecurity.  This newly created program was delivered to over 800 students across NY State within the first 6 months.

cyber-security.jpg

Digital Literacy

This past summer "Unlock The Box" was also incorporated into our new Workforce Experience Program (WEP) delivered in partnership with Microsoft and the City of Charlotte North Carolina. In January 2018, the activity will be included in our 3rd annual Code-A-Thon. Informing students of the importance of digital citizenship and the opportunities in the field of Cybersecurity is a priority initiative for our organization. We are proud to exceed our goals this year in reaching over 1000 students, teaching key digital literacy concepts and informing students of the career opportunities that await them. We continue to align partnerships to expand our Cybersecurity programs and are excited to partner with the Department of Homeland Security this January at our 3rd annual Code-A-Thon.

Career Readiness.png

Developing Problem              Solvers

Workforce Development

Through the support of Microsoft, we continued expanding our presence in Charlotte, NC this year with the introduction of our Workforce Experience Program (WEP).  We will continue our growth in Charlotte in the summer of 2018 through the expansion of the WEP and follow with the Code-A-Thon in January of 2019. This investment in supporting Charlotte aligns with our long-term plans to build capacity in the Charlotte community through our Community Ambassador Program, creating organic growth and impact for the communities that need our support.

Video Journalist Waldo Cabrera Featured Interviews: Laurie Carey, Founder, We Connect The Dots Will Bertolotti, Manager, Community Ambassador Program Alyssa, Farmingdale High School Jibrael, Valley Stream South High School Mahan, Farmingdale High School Kaitlyn, Farmingdale High School Fatima Saleem, Community Ambassador, Adelphi University Maestro, Personal Trainer 

Coding to solve Global Challenges

As we prepare for our 3rd Annual Code-A-Thon we are excited to work with the community of Sandusky County, OH as they deliver their first Code-A-Thon in January. This new partnership is an opportunity to support the efforts of a community to bring awareness of the career opportunities in STEAM, and inform the diverse community of students how learning coding can empower positive change as well as support economic growth in manufacturing and engineering businesses. The Code-A-Thon is another example of how community engagement supports organic growth and impact for students, teachers, and the local businesses who support the program.  

pbl-blog-image.jpg

LEARNING TO CODE IS LEARNING TO SOLVE PROBLEMS

Organic Growth

Our model supports large scale impact in communities to bring awareness of the careers and the skills necessary for this next generation of our workforce. The organic growth comes from the combined efforts of the students that participate, our Community Ambassador Program (CAP), the volunteers who are leading the initiatives, and the businesses and industries that support funding of the programs.

Our CAP is expanding this year from NY Metro into PA and DC, providing the opportunity for students to collaborate across state lines for the first time as CAP participants. We are excited about this growth model. To create organic impact for these communities.  For PA, it is continued growth from our Code-A-Thon, and in DC it will be the beginning of our programs in this community.

This recipe for success continues to demonstrate what we can do together to ensure that every student can experience the careers that are in their future, and the skills needed to succeed. Our diversity model supports teaching young women what it is like to work in a diverse group to solve global problems. It teaches the value of diverse thinking in innovation, and how diversity across socioeconomic backgrounds enables us to be better problem solvers, to think critically, and work together towards a better future.

A Place to Call Home

We began 2017 with a new home in Westbury, NY at 1025 Old Country Road. Through the generosity of the building management we have been able to utilize the space to meet as an organization, build relationships, engage our volunteers, and to run our programs to support our mission. Over the next year we will be developing a state-of-the-art STREAM (science, technology, research, engineering, art, and math) Center at this location.

Our vision is to provide a cutting-edge resource center, with a digital lab environment, industry- leading technology for students and teachers throughout Long Island to experience. A center where you can experience STEAM workshops, the latest in professional development, providing a showcase for education and learning experiences that many school districts would not normally be able to provide.

To create long term change we must create parity between industry innovation and education needs for every child and every teacher. We must reduce spending and consolidate resources without sacrificing those that need it most. This center is an opportunity to create a model to replicate and bring about the change in education that is necessary to ensure we have greater diversity within STEAM careers, diversity not only in gender but in socioeconomic balances.

How can you be a part of the positive change?

We are an organization that has been primarily self-funded for the past 5 years.  We have maintained growth through the generous support of our industry partners, volunteers, and our sister organization Laurie Carey Consulting, LLC. Our sustainability model has served us well over the past 5 years.   We have impacted well over 1000 student’s year after year and growing, exceeding 5000 students in just 5 years, impacting communities in NY, NJ, PA, NC, OH, and DC.

Our organic growth model has demonstrated that we can build momentum in rural communities where exposure to the programs we offer is limited or nonexistent. Like any startup business we need investors to help us continue to create positive change to prepare the next generation to sustain in the careers of tomorrow. Be a part of our continued success by making a donationsponsoring our programs, or volunteering to mentor or support us operationally.  

Funding Outreach

We are a lean highly efficient organization that runs our organization through technology productivity tools that enable us to do more through a volunteer team.  A team that works full time jobs, or are students in High School and Universities. We place 100% of our funds into our programs, programs that are free to every student.  The only requirement to participate is the passion to want to learn and empower their own success. As we expand we are in need of developing a leadership model, one that can support our growth while ensuring our mission to empower and impact communities continues.

Kathy Bunce Fellowship – Executive Director Leadership Role

In 2018 we are seeking funding sources to expand and create a pipeline of leaders through a Fellowship program.  We are seeking funding to support a three term Fellowship pilot that supports a leadership opportunity for a graduate student studying in a field related to philanthropy leadership. This fellowship will provide an individual, leadership training, grant and funding training, with goals aligned to support WCTD over a 2-year commitment, providing a stipend for a half time contracted position. 

Fellowship image.png

Building Capacity

To Lead

This six-year pilot will create a repeatable leadership model, developing strong talent in the philanthropic community.  Building a strong leadership pipeline that will help to drive our organization to reach our goals, at the same time develop leaders in philanthropy that can support other organizations like ours.  Over time we believe this will transition into a fulltime 2-year term and even grow to multiple fellowships happening concurrently as the organization grows.

AdobeStock_105932456.jpeg

This is an exciting opportunity to transform education.

STREAM Center 

Help be a part of shaping our future and the building of our STREAM Center space in Westbury, NY. This is an opportunity to be a part of investing in a model that will be replicated in communities across the nation. You can support this effort through donations, volunteering to design the space through our STREAM Center Advisory Board, or becoming a member as an Industry Partner, Education Member, or Individual Member.  To learn more, visit our STREAM Center information page where you can download the membership model draft documents.

ss DSC_8699.JPG

Thank you to our Volunteers and our Sponsors

We started this journey over 19 months ago and here we are looking back on an amazing week called CreatingSTEAM, a five day experiential learning conference centered around STEAM careers.

Along the way we pivoted just a few times as any business getting started might do.  Each step in the journey created new relationships and new ideas that brought us closer to our vision.  That vision is to provide students, teachers and parents a look at what might be possible for a career in Science, Technology, Engineering, Arts, and Math (STEAM), and the 21st century workforce skills needed to be successful in these careers. 

Through our program students build a foundation of competencies. Creating confidence in stretching beyond their comfort zone, resulting in the desire to explore new possibilities.

  • Leadership skills
  • Collaboration skills - Both within and across teams
  • Self-regulation
  • Strong Communication Skills
  • ICT Learning
  • Knowledge Construction
  • Problem Solving

We create a passion to learn new and exciting things and weave the technology skills throughout the experiential learning program. 

DSC_2101.JPG

Day 1 - Science

The first day began with a focus on Science.  The goal is to get our teams, six in all, to learn to work together for the week ahead.  Like in any business, a successful team ensures the delivery of a successful product or service.  Our goal is to teach our students how important it is to work on a team and what it means to work in a diverse team of students with differing ages, cultures and genders.  This is truly what the professional world will bring for them in their future. 

Students first met online in our Yammer community before they even met in person.  Our team leads introduced themselves and helped start online conversations to break the ice and learn a bit about each other.   Getting the students comfortable with our online collaboration tool was important. They would spend many hours using the tool at the conference to collaborate, post ideas, questions and feedback. After the conference, through the use of Yammer students will stay engaged with new friends and continue their relationships they have created; building a network of industry experts, teachers, and students from around the world that they can leverage to support their career journey.   In addition, to help the teams run more cohesively, each student experienced an online personality assessment to learn about their values and the values of their team members. This enabled the students to work well together as a group.  The experience is priceless.

We began day one with understanding the technology tools that the students would utilize throughout the week.   Tools like mind mapping, digital note taking, IP conferencing, and how to use Microsoft's new Windows 8.1 operating system.  Through the generosity of ThinkBuzan each of our students would receive a free license to iMindMap. Our students experienced a fun team-building exercise where they introduce themselves to their team members through mind mapping.  They did this first by using whiteboards and markers to express with pen, color and the hand.  Many students demonstrated their artistic talent through the pictures that were drawn.  They demonstrated their creative side and they really enjoyed the experience.

Not everyone can express themselves well through drawing, it can be awkward and make them feel uncreative if they lack the drawing skills.  That all changed when immediately after drawing with marker they were asked to draw digitally through iMindMap, using the same exercise to introduce themselves but now with a tool to bring out their creativity.  The result was breathtaking; they did not want to stop.  Students would comment on how much this experience allowed them to truly show their creative side and express themselves with clarity. Bringing out creativity is key in innovating in science.  Working in teams also requires strong communication skills, learning to work and communicate within and across teams in today's competitive workforce is a must.  Many employers look for this quality when hiring and find this a rare quality in candidates for employment.  This is a core foundation of what we teach our students.

DSC_2192.JPG

Teaching students the communication tools of today and how communication skills translate into these tools empower students to be able to collaborate effectively within and across teams.  Our students engaged in a fun exercise in learning to utilize Microsoft Lync to collaborate in voice over IP conversations with video, IM, and digital whiteboards.  Learning to have confidence in leading a conversation over these tools is a critical necessity for students entering this workforce where 84% of company's today have some form of a mobile workforce.

 Students also learned how to use OneNote integrated into Lync to take meeting notes and share digital workbooks across their teams.

DSC_2253.JPG

Some students struggle with taking notes in class and understanding their own notes.  OneNote provides an opportunity for students to be more effective in taking notes and to organize their thinking as well as their assignments for school. Learning to utilize a tool like OneNote can be a factor in their success in high school and into college.  Our students learn strong time management and organization skills through activities throughout the week-long experience. 

Day one concluded with a team building activity where students learned how their values and personality impact their behavior under stress and time constraints.  Bringing awareness to behavior styles and how they differ across the team and how self-awareness can shift their thinking and their behavior in a positive way.

DSC_2317.JPG

Day 2 - Technology

Day two emphasized the "T" in Technology, and what it means to be in a career as an application developer.  Lead by Reema Patel, our very first WCTD intern, the workshop introduced the students to the world of Application Development.  This session was co-branded with one of our partners, SADA Systems.

Teams then engaged in a mock business meeting where each student would be given a random role to play as they experienced first-hand taking an idea from thought to creation and all the roles that are involved.  From the CEO, CFO, CIO, and I T Project Manager, to the service company hired to create the application and the Seller, Project Manager, and Developer hired to build the application.  They would learn to listen and to be present in understanding everyone's role and what each role values in the design, and delivery of a product.  Students learned how the importance of the foundational knowledge of coding is to every role on an application development project. Understanding how coding knowledge and experience provides a stronger opportunity for career advancement and the ability to speak intelligently in a planning, designing, and deployment project at all career stages.  It is the future of the foundation of reading and writing and that the knowledge creates a journey of success.

DSC_2432.JPG

Our team-building activities advanced each day to continue developing students' understanding of their strengths and the strengths of their team members.  Day two engaged the students on building straw towers to demonstrate the need to work as a team to be successful in completing their final projects.  They needed to learn to work together in planning and in execution.  Just as in the real world some people are stronger planners and some are stronger at more tactical execution, drawing out those strengths and learning to leverage them to be successful is key.  This was a fun competitive activity that the students really enjoyed.  As you can see from the photos below each team took a different approach to planning their design, some groups with paper and pen and some with digital drawing.

In the end it was not about the tools used to design the tower, but about the teamwork that drove the successful execution on the tallest most stable tower.

After building a tower the teams then learned about Littlebits, a way to learn and prototype with electronic components that are magnetized to help students discover fun ways to create functional projects like a music synthesizer.   Lead by our WCTD intern Luis Tolosa, the teams engaged in creating a synthesizer and then producing a song that was created and designed by each team.  This program like many other programs introduced to the students this week is a way to get students engaged in a fun learning experience.

Watch for future programs from WCTD leveraging Littlebits for afterschool and in the classroom.

The Technology day wrapped up with a session on Managing Devices and a career panel from industry technologists.  The Managing devices session designed to bring awareness to how to keep the students devices virus and malware free and educating on what a virus is and the difference between the many dangerous infections that a computer can experience from malicious intruders. 

Day 3 - Engineering

Leading us to E for Engineering where students learned about careers in engineering and the world of robots.  Teq kicked off the day by introducing the Nao Humanoid Robot created by  Aldebaran Robotics.  These robots are amazing and students are able to program the robot to do some pretty amazing things.  Just watch the video of the results in just under an hour what students were able to produce working with the visual software and this fun programmable Robot.  We look forward to delivering our programming workshops for schools with the Nao Humanoid Robot and teaching students how fun programming can be. 

As our team projects continued on day three students were introduced to Microsoft DreamSpark and Visual Studio a free set of application development tools offered to students. 

In the real world of business, once an idea has been crafted and the team has agreed on the design requirements and the feasibility they might create a proof of concept to demonstrate the application's value and features.  Our students took a journey with a tool from Microsoft called App Studio where they were given the task to build their prototype product and demonstrate as a team the application functioning, a video to market it, and a presentation to bring awareness to the value to the business.

They must decide on role assignments, execution and time management to complete the project within the deadline of three days.   The project time was weaved into other sessions over the three days and  pressure was put on the students to stay focused and to keep things simple. 

The Yammer social community was a buzz of students collaborating and working towards completing their projects.  We even noticed students working into the night to ensure their project was a success.  Hmmm sounds like the real world.

Day three wrapped up with a session on PC hardware and a packed panel on Engineering careers.  Unisys sponsored the session on hardware and building your own personal computer.  With the help from Julian Iarussi one of our WCTD interns the session provided an opportunity for students to share their experience with building gaming systems for video game development.

Each day our career panels and some of our workshop sessions were facilitated by students from our intern program.  These students engage as a team to learn how to be strong leaders, build their communications skills through real world application, learn to facilitate and strengthen their technology skills across many industry workloads like Microsoft Office 365.  It is exciting to see the students stretch themselves and get uncomfortable to get comfortable through teaching other students and facilitating engaging conversations with industry experts. 

Day 4 - Art

As we round the corner and began to close out the week long program, day four takes us to, in my opinion, the most import letter in STEAM,  A for art.   Without art and creativity we would not have the amazing products, devices, and engineering that saves lives every day.  We need to teach students to be creators not consumers.  Our programs at WCTD engage students to express their creativity through experiential learning.  Stretching into unknown areas of knowledge and getting students uncomfortable to get comfortable.

We start day four with a new form of art called 3D printing.  Sponsored by Creative 3D Printing, students learned about this new market that is disrupting existing markets and creating new markets at the same time.  Creating new career opportunities and engaging students to get creative.  

Our team projects continued to build momentum as the students crafted their marketing videos and their presentations ready for the final day of the program.  They have learned so much over the four days, in each session and team building activity layers on knowledge while creating a team bond and recipe for fun and success. 

Today's Art career panel takes us to California via a Lync call to a young gentleman involved in digital arts who shares his career story with the students and provides insight into how he ended up in his career designing robots.  A student with a music degree that led him into the technology industry through his own creative design passion.  Students see how easy it is to learn from others across the country leveraging the power of Lync voice,  a product they learned to utilize earlier in the week.

The afternoon continued with a presentation by Thomas Carey a WCTD junior intern sharing an introduction to Unity 3D.  Unity 3D is one of the leading industry video game physics engines that many video games are designed in.  Unity 3D was one of WCTD first online programs offered in partnership with Felix Rieseberg a Microsoft Evangelist.  We are excited to continue delivering Unity 3D education programs this year through online, after school and in the classroom programs.  

We wrapped the day with a guest speaker, Dave Voyles who shared his career story with the students.  Dave is a Microsoft Evangelist from the Developer Tools division.  Dave shared his story of his determination to do something great and how he self-taught programing video games, proved himself to the industry with hard work and determination which ultimately landed him a job at Microsoft.  Dave spent two days with the students teaching them how to use App Studio and inspiring them to get uncomfortable to get comfortable.  It was a theme among all our panelists and speakers to encourage students to go beyond their limits of knowledge to seek to learn more.  

DSC_3022.JPG

Day 5 - Math

Wow what an amazing week it has been and the students have been working hard to complete their projects and having so much fun getting creative and working collaboratively.  We started the day with a presentation from the Teq team on learning to solve math equations on flight angles of a hover craft.  Demonstrating to students how math is utilized in many engineering and robotics design and testing.

After lunch the students took a bit of a break from working on their projects to have some competitive fun playing a game of career Jeopardy sponsored by Newsday of Long Island.  This gave the students an opportunity to learn about many amazing career opportunities in STEAM and have some fun demonstrating their know of the careers. 

The day rounded out with our Math panel where we had a visit from a CFO, Larry Bloom who shared his 30 years of experience as a Chief Financial Officer and his role as a board member for WCTD.  Earlier in the week some students had the opportunity to experience how a CFO plays a role in the decision process of many application development projects in business.  

The day closed with the teams each presenting their final project videos and presentations.  Many parents joined in the program on Friday to observe the students working in their teams and to listen in on the days program.   As each team presented their final project it was impressive what they accomplished in such a short amount of time.  Each demonstrating a functioning Windows Modern Application, a video for marketing the application and a final presentation delivered by one or more of the team.   I am always impressed by the creativity and effort the students demonstrate and the comradery within and between teams.  As the students hugged each other to say good bye they knew that this was not the end of the program but the beginning of a journey that will lead them to amazing futures.  Our program is unique in how we stay engaged with our students through our CreatingSTEAM social network.  Our conference creates an opportunity for students to build a network of friends with like interests and to stay connected as they continue to learn together through our online programs and in our future programs.

Thank you to all of our team leads, volunteers, speakers, panelists, sponsors, donors from our Global Giving Campaign and an amazing team so passionate about changing the lives of students everywhere.

A special thanks to the WCTD interns,  each of you brought your very best to this conference.  You stretched yourselves to learn and to pivot at every corner to overcome challenges and create the most amazing experience for so many students.  You should be proud of your accomplishments and I am proud to have you on our team.

It was an amazing week but now it is time to pack it all up for next year…. You guys Rock!!

The team is already busy planning next year's conference leveraging a new product called DropTask (see image below of our conference planning project).  DropTask allows our virtual team to work together to plan another exciting program. We look forward to teaching students how to leverage DropTask for school projects and for managing their homework assignments.

Join our Yammer Community at www.yammer.com/weconnectthedots to learn more about our programs and to be one of the first to register for our 2015 CreatingSTEAM conference.