STEAM R&E Center - COding Programs for Ages 7-18

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Additional Details regarding the program:

Our projects are incorporated with the United Nations Sustainable Development Goals, to teach students to solve real-world problems through coding. As students progress in the abilities to code they will have opportunities to work on game design, mobile application development, physical computing with IoT devices, Drones, Robotics, and more.

With the support of our STEAM Coaches, trained in cognitive learning approaches, they will build capacity while having fun learning coding competencies. Students will utilize a number of platforms in the programs, including but not limited to; Github, Scratch, Makecode, DroneBlocks, VisualStudio Code, Microsoft Azure, and Amazon Web Services.

This is a on going Program where students earn pins as a part of their coding accomplishments. Each registered student will receive a backpack branded to show they are learning to code and a place they can proudly show their accomplishment pins.

About our Instructors

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Nicholas (Nic) Leask

STEAM Coach

Nic is a STEAM Coach with experience in Technology at LC Consulting, LCC. He is a Microsoft Innovative Educator (MIE) Certified Instructor and Microsoft: Education Educator (MEE) Certified Instructor. He attended the Minecraft: Education Edition training at the Microsoft Corporate Office in Redmond, Washington. He graduated from Stony Brook University where he attained a degree in Environmental Studies and a degree in Business Management. Post-graduation Nic worked for an environmental marketing agency and later worked at a technology recruitment firm. The latter is where Nicholas found his opportunity to move into technology. He attended a software engineering bootcamp in NYC where he gained experience working primarily with CSS, HTML, JavaScript & React. While working with Connect-The-Dots, Nic has helped shape Nebula Academy and taught the importance of bringing tech into the classroom and how to utilize technology as a resource tool to engage students in immersive learning experiences.